Extra Lives: Why Video Games Matter. Tom Bissell

Extra Lives: Why Video Games Matter


Extra.Lives.Why.Video.Games.Matter.pdf
ISBN: 9780307474315 | 256 pages | 7 Mb


Download Extra Lives: Why Video Games Matter



Extra Lives: Why Video Games Matter Tom Bissell
Publisher: Knopf Doubleday Publishing Group



Extra Lives: Why Video Games Matter by Tom Bissell (Random House of Canada, 2010). Extra lives: why video games matter. We will also survey game studies as an emergent academic field with backgrounds in many disciplines. Sep 12, 2012 - Sid Meier's Civilization V (Firaxis, 2010). Sep 11, 2011 - Video Game Cultures California College of the Arts Visual & Critical Studies Program Instructor: Matteo Bittanti SOCSC-200-04 Location and time San Francisco, Graduate Center, GC2 Thursdays, 7.15 - 10.15 pm Table of contents 1. Grand Theft Auto IV (Rockstar, 2008). 1—The No Fun Issue” (August 2010). Jan 24, 2012 - (More on the game lab below.) In this course we will consider video games as a technology, industry, cultural form, and set of social practices. Extra Lives: Why Video Games Matter, Tom Bissell, 2010. Tom Bissell, Extra Lives: Why Video Games Matter (Random House, 2011). Part memoir, part critical analysis, Bissell's book offers a highly personal tour of modern video games from the perspective of a writer who's also a serious gamer. Jun 10, 2010 - EXTRA LIVES: Why Video Games Matter - Tom Bissell It's possible one of the reasons I enjoyed this book so much was to learn that I am not alone. Mar 6, 2013 - The game interface is very simple/intuitive and the only thing you need to do is trace a path, match the tiles to collect the treasure, buy and upgrade weapons and defeat monsters. Mar 6, 2012 - Video games affect people on a deeply emotional level and have sentimental meaning to millions of fans, just as films and novels do. Students will be expected to play a variety of games, to read extensively in . Sep 29, 2011 - Extra Lives: Why Video Games Matter by Tom Bissell Published by Pantheon Books in 2010 "As incomprehensible as it may seem, I have some how spent more than two hundred hours playing Oblivion.

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